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However, our sales have not been typical and it is safe to say that we have earned more than most other indie PC games. We think that other developers that consider making their game exclusive to a console might want to think again. Based on what we have seen, the online PC market is just getting bigger and bigger, and we are convinced we are far from the end of this growth. The sales that we have had (and are having) are more than enough to motivate developing a game with the PC as the main (and even only) platform. With these figures at hand, we must confess that it gives us new confidence for the PC. It also gives us a healthy buffer and allow us to manage any unexpected happenings the future might hold. This means that we can still pay all daily costs from these sales alone, allowing us to invest the other earnings into the future (for outsourcing, PR, etc). Also, the daily sales are still quite high and the average has not dropped below 200 units yet. Still, we are in incredible good financial situation right now. Note that more than half of these units have been sold at a discounted price (with as much has 75% of the price off), so the total earnings are not as much as it first sounds. Our "dream estimates" before release was something around 100k, and to be able to double that feels insane.
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When counting all online sales as well a the Russian retail copies, we have now sold almost 200, 000 units! This is a tremendous amount and more than we ever thought we would. Let's start with what I guess people are most interested in - sales. Summarizing all sales since release actually puts us in a state that we never imagined being in. This post will not be an exception and we can happily announce that things are looking better than ever for us. Those who have read our two previous reports might have noticed a small trend of the later being a little bit more positive than the earlier. Because of this we thought it was time for another round-up of sales and other stuff that has happened. Frictional Games have now officially existed for almost exactly four years (4 years and 7 days to be exact), Amnesia: The Dark Descent is our fourth game and it is now four month since we released it.